Planet Reprap

September 04, 2010

RepRap Log Phase

Almost done.

There are 4 people on the Makergear IRC (Basically the official IRC of the Makerbot folks, considering most of us that have operational Makerbots have some of Rick's goodies ) that have kept steering me back to this project.  Well It's finally "done".  I just need 4 new Wingnuts,  a 5/16 jam nut, 4 smaller springs (the one's I have are almost 3 inches long unspring, WAY too long. and a 1 inch bolt (Everything I have is metric, and getting a 8mm jam nut is not likely at Lowes).

This extruder was originally designed as a super small gearmotor extruder for the now Huxley, but since I have hit 5-6 snags on the  Mini Mendel, and I sold my extra set of electroncis, this is now a Makerbot Extruder.

Here are some design charateristics of this extruder:

-608 spring tensioned bearing idler (stolen from Wades Extruder http://www.thingiverse.com/thing:1794)
-Viewport for  the drive gear, and the hot end integration  (stolen from juniortan's breach extruder http://www.thingiverse.com/thing:3178)
-Mk5 drive gear (Stolen from the Mk5 extruder http://www.thingiverse.com/thing:3290)
-Legs (Stolen from Zaggo's prinstruder legs http://www.thingiverse.com/thing:1912  I use 2 sets of his left legs (two left feet, get it!), Funny thing is I had to extend the extruder 11mm on the x axis to reach even that.  But I don't think I am up to designing a whole new leg system)
-A heaping helping of advice from the folks off Makergear and RepRap IRC, thanks folks!

It has extruded, but I will not upload it still it can print.  We have enough semi-functional stuff on Thingiverse already. 

If you already have an extra gearmotor, mk5 drive wheel, and springs and want to Alpha test it just let me know. 

by noreply@blogger.com (Neil Underwood) at September 04, 2010 07:13 PM

Resistor Heater X2

It turns out a single resistor wasn't enough to drive the extruder, so following some ideas from Makerbot I decided to create a double resistor heater. I wanted to reuse parts that I already had as much as possible, so I started with a standard heater barrel. The heater block is machined from a single piece of brass.

Here are the build instructions.

Materials Required:

  • Heater Barrel
  • Nozzle
  • Double Resistor Heater Block
  • PTFE Washer
  • Heatsink
  • Hybrid Thermal Barrier
  • 2x Resistors
  • Heatsink Epoxy
  • Heatsink Grease

 

read more

by Jeff at September 04, 2010 03:08 AM

September 03, 2010

MakerBot Industries

Renegade Robots

@bre asked:

What are the subversive things you could imagine printing on a MakerBot? #subversivemanufacturing

My vote?

Books

Books

Photo courtesy of LincolnStein.

by MakerBlock at September 03, 2010 09:00 PM

Printing lampshades with a Makerbot

One of the joys of working with an open platform like the Cupcake is the ability to experiment with ideas that would be difficult or impossible to tinker with on a closed platform.  The other day I wanted to take a break, so I tried to print some patterned lampshades.

shades

Creating a translucent patterned lampshade as a traditional 3D model doesn’t work very well. The small variations in wall widths are hard for slicing engines to handle. Your wall width will have to be a multiple of your extrusion width.  You’re also limited by the resolution of your X/Y positioning system. I decided to try a different approach.

shades

Instead of embedding the design in a model, I wrote a script that takes a bitmap as input and generates gcodes to draw a straight cylinder or cone. The trick is to vary the wall thickness by extruding more plastic at the “darker” parts of the design. I did this by lowering the feedrate during these parts of the print; more plastic is extruded during the motion that draws that particular segment, and you end up with a thicker wall.

patterns

The advantage of this technique is that you can get very fine gradations of wall thickness– much finer than the positioning resolution of your X/Y stages, in fact. If you look at the “globe” patterned lampshade closely, you can actually see some subtle hyperbola-shaped gradations that are an artifact of the X/Y resolution of our machine.

This approach has applications beyond lampshades. You could use it to apply textures to model walls by reading ordinary 2d model textures as heightmaps, or someday even achieve “sub-voxel” print resolution by varying the wall thickness as the print head moves.

pattern test

If you want to experiment with creating your own lampshade, you can download the script here, or explore the source on GitHub. Have fun!

grayscale test

by Adam at September 03, 2010 05:52 PM

Alchemy: Analog into Digital

Blue into red?  Madness!!!

Green into red? Madness!!!

I’m a big fan of bar codes.  ((Photo courtesy of Mario Caruso))  I really like the idea that you can have something physical instantly transformed into something digital.  ((Zach’s recent Tweet got me thinking about this post.)) In a way, a bar code is the opposite side of a MakerBot coin.  I realize that print resolutions, thing shapes, and QR code size requirements would preclude this, but it would be so cool to have each object printed from Thingiverse to have a little QR code built into its side.  If you wanted to give a copy to your friend – just flash the QR code on the bottom at their phone/webcam/MakerBot and they can have one too. ((Then again, at that point it might be easier to use image recognition software to match the printed thing with the Thingiverse catalog.))

An interesting factoid about QR codes is that the size of the QR code box is related to the amount of information being encode into it.  The longer the URL, the larger the QR code needs to be.  By using a URL shortening service ((I like YOURLS, but that’s because I like open source stuff, rolling my own versions of things, and the idea of having my own URL shortening service.)) on a Thingiverse URL ((Or link to someone else’s STL.)) along with a QR code generator you can essentially compress the data required to reach a Thing on Thingiverse into a smaller QR code.

Using a 3D scanner to duplicate an object will basically guarantee the digital version of that object will be rougher than the original.  However, using a built-in QR code, you could have duplication without generational degradation.  It would be like stamping everything on Thingiverse with the DNA necessary to build a duplicate.

Semi-random thoughts:

  1. Can all of the DNA in a human be expressed as a long string of text?
  2. If so, it would be very interesting to me to try to encode that long string of text as a QR code.  I wonder how large it would have to be?
  3. One way out is to link to the Human Genome Project, run their link through a URL shortener, and then create a QR code from that.  Now you can print people!
http://www.flickr.com/photos/mariocaruso/246356668/
qrcode

The Human Genome Project

by MakerBlock at September 03, 2010 02:00 PM

MakerBot & Thingiverse at Ars Electronica

campfire

Ars Electronica is an epic arts celebration and MakerBot and Thingiverse won an honorable mention in the Digital Communities category. This is kinda a big deal that together we have been seriously recognized by an artistic organization as a community. This shines a spotlight on all of you MakerBot Operators and Citizens of Thingiverse!

Lots of Thingiverse Citizens are here and last night I ran into Wizard23 who said that he remembered back in the day when only a few things would get uploaded every month to Thingiverse. It seems like these days it’s a few things every day! The library of downloadable digital designs is an important resource as we move into the future. Celebrate the citizens who refuse to share digital designs and free them from the suffering of loneliness and isolation on their hard drives!

MakerBot will be printing things out all weekend in the teleinternet. (also on twitter as teleinternet) If you’re in Linz, stop by the 3rd floor of the big tobacco factory building and say hi!

by Bre Pettis at September 03, 2010 07:41 AM

September 02, 2010

RepRap: Blog

A Smarter Approach to Infill

As is often the case, I had my Mendel running a week or two ago, and I was sat mesmerised for far too long watching it work. Fortunately, whilst this was happening I had an idea I thought was worth sharing.

Our Mendel happened to be printing a particularly complex part, I think it was one of the extruder driven gear. I made the casual observation that on the lower fine layers, it does a pretty good job. But once you get into the middle layers, it needs to do quite a lot more in air movements compared to the fine layers, as the extruder cannot get to where it needs to be smoothly because of the low density of the infill. The issue with this is that with present extruder designs, and even with reversing, we still get some ooze that makes a bit of a mess. Annoyingly, the reversing and inair movements start at the outline of parts, and the ooze typically spills over a tiny amount, making the part surface a little blobby. It also makes sense that this problem is particularly true for intricate areas of the part, such as the gear teeth.

Thus, It would be very beneficial to vary the increase the infill density within the intricate regions of parts. Not only would this help with ooze, but intricate areas would automatically strengthened with more material. I also suspect that if this was implemented we could also reduce the infill percentage in simpler areas to speed up build time.

Fortunately, we already a gauge of part complexity, and that is the length of each individual road within the infill(L) and the distance between infill roads(D) could be made proportional to this length.


by Rhys Jones (noreply@blogger.com) at September 02, 2010 10:19 PM

MakerBot Industries

Designing replacement parts with a MakerBot

Evolution of a replacement caster

Evolution of a replacement caster

Robert Bowbridge used his MakerBot print his new designs for a replacement caster for his dining room table.  One of the amazing things about having a 3D printer in your own home is that there’s no harm to trying a new crazy design or improvement.  There’s also no harm in trying out a rough draft and refining the designs as you go along. Robert offers two great tips for designing and working with a MakerBot:

  1. Design a simple model, add the high-accuracy features, print, test for fit.  Once the important sections of the replacement part have been dialed in, begin playing with and improving the design.
  2. If you’re using Google Sketchup, try the Rounded Corners plugin by Fredo6 to round or bevel edges.  You can do this manually in several ways, but they are time consuming.  Robert noted an issue with Sketchup not correctly handling intersections between “extruded” sections.

Google Sketchup is still my digital design program of choice for its gentle learning curve.  I’ve noticed the same issue with Sketchup, namely that it will allow objects and geometries to collide with one another without actually intersecting.  Basically, there’s no line between the colliding objects.  This can cause all kinds of design and printing problems.

If you have this problem too, here’s a work around:

  1. Select those objects, lines, and surfaces you wish to have intersect.
  2. Right click
  3. Intersect -> Intersect Selected
  4. Done!

(For more thoughts on designing with a 3D printer, I highly recommend Forrest Higgs’ recent blog post on the topic.)

by MakerBlock at September 02, 2010 06:00 PM

MakerBot Build Party at NYC Resistor

botfarm

Calling all NYC MakerBot operators! We’re building a bot farm and we need your help! Today (Thursday, September 2nd) at NYC Resistor (map) we are throwing a build party. The goal: assemble three MakerBots in four hours. Drinks and snacks will be provided.

A bot farm is a group of MakerBots available to a group of people ready to print whatever is wished. We would love to print more of the great things popping up on Thingiverse, but here at the bot cave our machines are mostly used for developing future hardware and software. To increase the awesome we need to increase the number of bot hours available for printing. We need more bots and we need your help building them.

Everyone is encouraged to attend. There will be three or more kits for assembly. Just let us know you came for the build party and we’ll get you started on a task. If you’re thinking about buying a Cupcake CNC, this is a great opportunity to experience the build process. Feel free to bring your own MakerBot and work along with us. Several MakerBot employees will be in attendance, building bots and ready to help. We’re looking  forward to seeing you there.

Location:
NYC Resistor, Floor 4
87 3rd Avenue,
4th Floor
Brooklyn, NY 11217

Time:
September 2nd
6 – 10 pm

by charlespax at September 02, 2010 12:12 PM

Colorbroken’s 120 Film Advance Crank

120 Film Advance Crank - now with a solid-ish core!

colorbroken's Film Advance Crank

Colorbroken on Thingiverse just uploaded a 120 Film Advance Crank.  Replacement cranks and knobs are nothing new to Thingiverse.  Replacement cranks and knobs are probably the first repair people think of when looking at a MakerBot.  They’re easy to model, small enough to print without too many problems, and relatively easy to print.

What makes this particular knob special is how colorbroken designed it.  A typical knob design would include a thin cylinder sitting atop a flat… knobby bit.  Using Skeinforge, you would then set the desired fill ratio of plastic.  However, there are different benefits to different fill ratios.  ((Fill ratios aren’t rocket science.  I use 20% fill on all of parts unless I absolutely have to change that setting.))  The problem with a heavy fill is that the part uses more plastic, takes longer to print, and is heavier – the upside being it will be a more sturdy part.  The problem with a low fill is the part is more sparse and potentially weaker ((Although, I’ve printed amazingly sturdy parts using a fill as low as 10%.  It’s really a testament to the strength of ABS.)) , but it prints much quicker and conserves plastic.

But what if you need one area of the part to print quickly and another area of the part to be extra sturdy?

Well, colorbroken thought of an interesting way around this problem.  By putting a hollow core inside the axle for the knob, the MakerBot printed a thick ring inside the axle.  The end result is the knob is whatever fill he specified, but the axle has a thick sturdy hard core running all the way through it providing additional strength and durability.  I love this design tip for its simplicity and effectiveness.

Thanks for the idea colorbroken!

by MakerBlock at September 02, 2010 11:00 AM

September 01, 2010

MakerBot Industries

Firefly Bracelet!

Firefly Bracelet by neurothing

Firefly Bracelet by neurothing

I love everything about this thing.  It’s jewelery, it’s a bug, and it’s got an LED.  What’s not to like?! While this isn’t the first insect on Thingiverse, it is easily the shiniest.  It’s a four-part print – bracelet, two wings, and body that are assembled with hot glue.  I rather like the contrast in textures created by the different build orientation of the four printed pieces.

As with any multi-part print, I wonder whether this design could be modified to print all of the parts in a single plate and assembled without tools or glue.  Given that the body is printed upright (Probably to accommodate the cavity for the LED, battery, and leads) , I’m fairly confident all of the parts could be arranged to be printed as a single STL file.

Neurothing mentions his plans to sell these at the upcoming Maker Faire in New York.  Just imagine – if this design could be assembled without additional tools or glue, nuerothing could print them before your very eyes, peel the raft off the build platform, drop the parts into a bag with the LED and battery, and send you on your way.  The production of the thing could become part of the sales experience, rather than just a precursor to the transaction.

by MakerBlock at September 01, 2010 09:05 PM

RepRap Log Phase

Now that's timing

New 550 watt ATX to replace my burned out PSU ✔
New .35 Nozzles from Makergear ✔
New Aluminum Idler from Makergear ✔
Person going to show up to give me $500 for my Mendel (Giving him the RP on loan, he owes me that back when he gets printing)✔
Slotted Channel cut for my new experiment ✔
Pick on MakerBlock for selling his soul to Makerbot ✔
Folks showing up for 1st real Hackerspace meeting ✔

by noreply@blogger.com (Neil Underwood) at September 01, 2010 09:05 PM

MakerBot Industries

How good can a MakerBot printed object look?

The answer is “better than the original.”

Better than the original

Better than the original

I had first seen Ian Johnson’s Soap Dish on Thingiverse months ago, thought “cool,” and moved on.  A few days ago I stumbled upon Ian’s Flickr photostream and finally got the full story.

This is the original soap dish from Pottery Barn. It rests in a fixture attached to the wall, from which it has fallen many times and broken. It can’t be replaced because the line has been discontinued, but I want to continue to use the fixture, since the pedestal sink doesn’t really have room for a soap dish.

Ian designed a replacement soap dish in halves, so it would fit on the MakerBot print platform and asked Will Langford to print the parts for him.  He then glued the two halves together with black ABS drain pipe cement from the hardware store, dipped the dish in an ABS cement/acetone bath to smooth out the texture, sanded it smooth, painted it with his ABS dip to give it a glossy finish, and then gave it several coats of white liquid plastic.  For more information on Ian’s exact process as well as his photos of the intermediate stages, check out his photostream.

You can still see the faceting on one end that was a result of my not creating my model at a high enough resolution. I could have smoothed that out with enough filling and sanding, but didn’t want to bother. It’s only a soap dish after all. An indestructible soap dish.

Until I saw Ian’s finished product, I had no idea just how good a MakerBot printed object could look.  You can bet I’m going to use this process in the very near future.

by MakerBlock at September 01, 2010 08:05 PM

Introducing: MakerBlock!

makerblock-1

I am very excited to announce that MakerBlock will be joining us as a blogger here on the MakerBot blog. You may know MakerBlock from MakerBlock.com where he’s been posting around 1.5 posts per day for the last year or so. We didn’t just hire him because almost everybody says we should… the guy can actually write and his writing has a great voice and he has been dedicated to sharing his thoughts about MakerBot. Please join me in welcoming him to the MakerBot blog!

by Bre Pettis at September 01, 2010 05:00 PM

August 31, 2010

RepRap: Blog

RepRap Version III "Huxley"


(Image from Erik - thanks!)

I've moved the Mini-Mendel page on the Wiki to form a Huxley page here:

http://reprap.org/wiki/Huxley

This is where development of the new machine will be centred. Many people (particularly Erik) have already done a lot of work on Ed's original design.

Please add to their efforts!

by Adrian Bowyer (noreply@blogger.com) at August 31, 2010 01:36 AM

August 29, 2010

Capolight Electronics Projects.

Hands on experience with an SEM.

Due to the constant barrage of assignments at uni I have had little time for Reprap related projects recently. So instead I would like to share my excitement after having my first undergrad laboratory session with an electron microscope. In case your unaware, an electron … Continue reading

by Richard at August 29, 2010 05:21 AM

August 28, 2010

Diary of a Technocratic Anarchist

Making a lid for a potentiometer mounting box



In which your narrator shows you a few tricks of the trade with thin-walled prints.


In my telepresence robot hand project I'm not using off-the-shelf servomotors but rather making them from scratch. A servomotor basically consists of a gearmotor, a potentiometer and some electronics, in my case an MCU.

You saw in my previous posting how I'd developed the hand segment and sorted out the gearmotor positioning therein. That done, I had to turn to see to mounting a potentiometer. I decided to simply add an extension to the back of the hand segment to contain the potentiometer.

I'll not go into detail about the design of the box itself but rather cover the trick one uses to design the lid for the box. Here is the box.

The mounting box is nothing special.  It's a simple square box with mounting rack groves in the sides, seating for the potentiometer and screw posts to secure the lid.



The box is simple to design.  It took me about seven design iterations to make everything fit properly and to get the proportions worked out.  Using the Reprap 3D printer at every step meant that it was a very low risk exercise.

The box itself in Art of Illusion 2.8 was a simple box in which I'd removed the mounting slots on the sides with two boolean ops.



Once that was done I simply removed the voids where the potentiometer would be seated and where the mounting screws would be fitted.  I've switched Art of Illusion over to wireframe mode so that you can see the voids since they don't penetrate the surface of the mounting box.





Designing thin walled parts is a bit like designing an old photographic negative.  You design the  skin of the object and the holes inside of it rather than trying to design the object itself.  When you print the object you simply don't use any infill.  The top of the box is just another kind of infill, so it is omitted, too.

Here you can see how the printed box seats the potentiomenter.




Now, designing the lid you simply take the Art of Illusion file for the box and leave out the void that seats the potentiometer.





You want the lid to have holes that match the screw posts in the box so you leave those voids in.  

Next you slice off the top of the box leaving the screw hole voids exposed.  You do this in Art of Illusion by simply creating a block and merging it with the top of the box down to where the screw voids begin.






Then you remove the top of the box using Art of Illusion's boolean ops function.




While you don't want to have a hole big enough to slip the whole potentiometer through, you do need to accommodate its shaft.  A simple way to do that is to simply take a copy of the seating void cylinder and put it back into the object as a solid rather than a void.




Since we've sliced off the top of the box you can see the top of the cylinder now.  Now it's just a simple matter of reducing the radius of the cylinder to a bit more than the radius of the protruding shaft.




Now do a boolean op to remove that cylinder so that you there will be a hole in your lid.




When I looked more closely at the potentiometer I noticed that there was a little metal tab on one side to act as a stop to keep it from rotating around its shaft.  I had to design a little slot into the lid to accommodate that tab.  I did that by simply locating a little block where I wanted the slot to be.





Then I did a boolean op to remove the space occupied by the block.




At that point I brought back the cube I used to slice off the top of the box and moved it down so that exactly the thickness of the lid was exposed.




I then did a boolean op that chopped off the bottom of the box so that only the lid remained.





At this point I discovered that I'd made a mistake.  I'd designed the hole in the lid so that it fit the shaft.  Actually, the shaft fitted into a seating hub in the potentiometer that stuck out about a millimeter.  I brought back in the shaft cylinder that I'd used a moment ago and widened the radius to a bit over the radius of the hub.




I then removed that cylinder via a boolean op which widened the hole to accommodate the seating hub.





Now comes the tricky part.  The lid as designed will sit on top of the box.  I want it to recess into the box.  I could try to do this using Art of Illusion, but there is a much simpler way much less likely to fail.

Remember that the box will be printed without infill.  In this particular case we will print it with two 0.8 mm print roads describing the perimeter with a thickness of 1.6 mm.  Print roads tend to be rounded on the inside of the box, a fact that makes working them with Art of Illusion a bit messy.  It is easier to just process the  lid in Slice and Dice.

Once you've done that you simply go into the Filled folder and pull out the image of the print roads for the lid.

In the present state of development of Slice and Dice with complex prints roads like this it is necessary to go in with Windows Paint and clean up the print road image a bit.  Here you can see a few flaws in the roads image.




I've circled two of the most obvious.  In the upper right hand circle we have a feature that is less than 1 mm in diameter.  The lower circle encloses a loose print segment that is too small to print.  It's best just to remove those in Paint.  You will also, when inspecting the print, note that several of the print road loops are broken by a missing pixel or have tags of pixels hanging on.  Those should also be fixed or removed.

You usually only encounter this kind of problem on slices with very complicated print roads.  That's not a big deal and it is a quick thing to fix in Paint.  Since Slice and Dice processes images rather than arrays of numbers at each step you can go in and make changes with Paint if there is some flaw that you want to fix.  You can even alter the print roads in Paint if that suits you.

Altering print roads is exactly the trick we will be using to make the lid recessed.  The box has a perimeter of two print roads.  We simply go into Paint with our lid and erase the outer three print roads.

That lets the print box lid fit into the box and sit atop the screw posts inside.  We could have simply removed two.  In practice, however, that requires a bit of touching up with fine grit sandpaper on the edges to get the lid to fit.  Removing three roads leaves a 0.8 mm gap between the box and the edges of the lid.  That's good enough for this job.

Here you can see the potentiometer box with the newly printed lid lying beside it.






Now you can see that the lid fits nicely over the potentiometer.






After that it's a simple matter of securing the lid with metal screws and putting on the potentiometer's washer and nut to complete the job.





Now you check the fit between the potentiometer box and the hand segment.





You are now ready to connect your potentiometer box onto the back of the hand segment with boolean union ops in Art of Illusion and then print out the resulting large part.

This is how you create a large complicated part by designing it as a set of smaller, simpler parts.

by Forrest Higgs (noreply@blogger.com) at August 28, 2010 10:08 PM

RepRap: Builders

August 27, 2010

MakerBot Industries

Pinhole Camera Lens

L series wide angle pinhole for my canon

Check out the beautiful red rings on this pinhole camera lens!

I made an L series wide angle pinhole for my canon last night with my makerbot. had some leftover super red plastic in there when I loaded the black. It put down 2 rings of the red before the black started coming out.

Designed by thingiverse user chriswoebken, this is a nice print by tmo-photo! Check out all the things he’s designed on Thingiverse. Lots of great photography stuff!

by Bre Pettis at August 27, 2010 09:58 PM

August 26, 2010

iFeel beta

almost a mendel replicator

Hi There!

A friend of mine gave me a pane. This is a part of kiteboards.
Usually it has two symmetric ones in the middle and four wing shaped ones, two at each side.

My first attempts to copy the shape using AutoCAD were a mess.
After 2 hours creating splines I gave up and started a web research.
And what I found was a David 3D-Laserscanner.

Unsure, what kind of software I would need, I found one - of course not cheap - complete kit,
containing the camera, the laser and most important: the software!
I ordered it and it was delivered 5 days later.

It needed only one day to understand what is important to merge the scans to a
3D model and after that, I only had to make a plain bottom by open scad - finished!
The software fortunately exports the 3D model as *.stl file which is compartible to open scad.

Creating the 3D model was the first quest.
The major quest was to replicate it with a suitable quality.
Printing a shrinked version of the pane with the normal PLA settings ended like this:

You can see big bulges - it looks ugly!
Usually nobody prints that small parts - but I wanted to.
If little parts work it is no problem to print bigger parts.
But the other way around you soon reach limits.
The miniature pane was at the limit.
Reducing the flow rate for getting rid of that bulges was no good idea:



Playing with dimension (for extruder retraction) made no difference.
The bulges disappeared, but now the threads were incomplete.
Turning oozebane or splodge or combinations did not work satisfying.

The most important thing when printing "clean" - without bulges - is a continuous flow of filament.
So I had to think smaller. My intention was to print thinner than the common 0.4 mm layer thickness.
When printing thinner you need a reduced flow which means less bulges.
First I tried it with 0.35 mm. Not much thinner and not the ultimate goal, but for the
beginning it was worth trying.

While testing the printer settings with higher feed rate, the "z driven pulley" broke.
It was made of PLA without filling. The high speed was not good...

I cut off a half of the y axis and replaced the broken one.For testing the next printer setups I decided to print "z driven pulley"s as test objects.

This is a very ugly one:

And then - surprisingly - I found the right setup by reducing the layer thickness to 0.27 mm and playing around with speed, flow, the first layer, unpause and many many other:



After that I tried the same setup with the miniature pane:

The right picture shows the miniature pane beside a 8 mm nut - just to show the size. It is 44 mm long.

Then I tried again to play a little with dimension, oozebane and other funny features of skeinforge,
but it was the same effect as the last time:



The bulges are smaller, but the outer shape seems to be too harsh.
So I decided to life with little bulges with the advantage of a nearly perfect "clean" shape:



The next try was the big brother of the miniature pane. The maximum z feedrate was another adjustment I did to prevent from bulges when lifting z axis.
It was set a little to high, so it didn't lift up every time. But it was the last adjustment to do to print a more detailed pane - and here you can see the final result:



Here the original versus the replicated pane:



And this is, what I needed to tune my Reprap mendel:



Next aim: thinner than 0.2 mm...

greetings from the lake of constance

BonsaiBrain

by holger.krautwasser@eberhard-partner.de (holger) at August 26, 2010 08:18 PM